Wednesday, June 24, 2009
What to Review a Game on
Monday, June 22, 2009
Some questions, some updates, and some announcements.
In other news, I just wanted to let everyone know that I've started working at Calit2 again doing more video game research. The difference is that this time they're paying me! :D If I can, I'll occasionally post some excerpts from the work I'm doing for discussion or critique. First up on the agenda is examining the use of cutscenes in video games. More on that as I continue my research.
But now, on to the actual reason why I'm posting this blog:
I'm playing World of Warcraft again.
...I'll pause for a moment so you can gasp, cry, or yell at me.
Finished? Excellent! Let's continue.
WoW has always been an unusual game for me. Before you ask, no I've never been addicted to the game. I'll have sudden bursts of desire to play it followed by an extremely long period of time in which I forget the game is even installed on my computer. Since buying the game about three years ago, I've approximately played the game less than 24 hours, which would explain why I never made a character that leveled fully from 1 to 60 (or 70 or 80 as the expansions were released).
Part of the problem was that I never had anyone to play with. I have two main characters on two different servers. The servers I picked were based on the social potential of those servers. For my human mage I chose a server a good friend of mine played on, while my undead warlock was assigned to the server my old Warcraft III clan had moved to when WoW was first released. However, I eventually ran into problems. About a month after I started playing my friend on my Alliance server (you know who you are) suddenly moved to a different server, leaving me stranded to level my mage alone. Meanwhile, my warlock was suffering the same problems. I was an active member in my clan during the Warcraft III days, playing games/griefing with them on a weekly basis, and posting on the clan forums as often as possible. But I was late to the party when it came to WoW; two years too late to be precise. By the time I started playing, almost everyone I knew from Warcraft III was gone. They had stopped playing, or left the guild either for real life issues, or personal issues with the management of the guild. All that remained were new recruits that I never connected to as well as the old members.
As a result of these setbacks, I never played. I would log off for about six months to a year before I got the urge to play again. After a month and $15 down the drain, I remembered that having no one to play with was boring, and I stopped playing again.
That has all changed though. Recently, a group of my friends harassed me enough that I decided to start playing again. Except this time, I transferred my mage character to their server. They also let me into their guild: The Knights of Arcadia, which is a guild originally founded by Gabe and Tycho of Penny Arcade.
I can safely say that since the move, playing WoW has actually become fun. Having the social connection has helped exponentially. Not only do I have friends to talk to and who can guide me, but the guild itself is comprised of quite a number of entertaining people. Because of this, I am now determined to finally experience WoW from 1 to 80.
And I'll be writing about it too.
I'm going to start a semi-regular series of articles detailing my experiences within the virtual space of World of Warcraft. These articles will cover everything from my opinions on questing to the role of narrative within a persistent world, to important milestones in my character's career. I'll also occasionally talk about the people in the guild including the few members that introduced me to The Knights of Arcadia (who will be referred to as Mathne, Squibbie, and Karami unless they don't care if I use their real names). So be prepared to see a lot of this guy:
This is Lizezul. Also know as Lee, Liz and Lizezuzlzulele (long story). I'll be playing him on this journey to level 80 and beyond. Along with him will be Lizezul's pet turtle Speedy:
Adorable, isn't he? He provides no inherent bonuses to my mage other than to sit there and look cute while I'm killing random creature X. You'll be seeing Speedy a lot too.
I'm not exactly sure where I'm ultimately going with these WoW articles. The game is such a case study already I'm not sure what to say that hasn't already been said. But my goal is to point out something interesting about the game in each article. Some will be more thought provoking than others, and some will be more entertaining than others. Either way, it's an experiment and I hope to learn something from just being a part of the process.
I can't make any promises, but I hope to have the first article up within the next week or two. The topic? How people play WoW when they're not actually playing WoW. Until then, I'll be on the docks with my turtle:
Speedy really likes the water.
Saturday, June 20, 2009
Gears of War 2 (XBOX 360): Review
Saturday, June 13, 2009
Mini Review: Ninja Gaiden Black (XBLA)
Today (three months ago), I beat Ninja Gaiden Black, an improved version of the XBOX game Ninja Gaiden by Japanese developer Playboy Mag-I mean Team Ninja.
Ninja Gaiden Black is a 3rd person action game in which you play as Ryu Hayabusa, a ninja. For most of the game, you wear a black jump suit and kill everything except for an old man and two hot-sex ninja women who help you by giving you tips, coating themselves in liquids, and putting themselves in danger so you have to rescue them (the old man doesn't do some of these things; he does offer you services for a fee, if you know what I mean).
The game has a story, but it’s only an excuse for moving you to different fights in different environments. You're on a revenge quest against a bad person who something about a sword that something something end of the world must prevent. Romance avoided. Not enough porn.
The story mode offers you 10 melee weapons and 5 projectile weapons and a few magic attacks (assume I'm right). Assuming you decide to play this game no more than once because you don’t have brain damage, the only melee weapon you’ll use for most of the game is the dragon sword, i.e. a katana.
Bad things about the game. Many people claim that the game is too difficult: that the enemies do too much damage; that you have to memorize visual cues and react to them quickly (And there are different cues with every kind of enemy, and many save points are not placed close enough to the hardest battles). I agree that difficulty is a problem, but not for those reasons. The real difficulty problem is that you have to manage the camera a lot or die 2 billion times instead of just 1 billion times. If you don’t press the right trigger button more than all the other buttons combined, your view of your enemies won’t exist well. Another morally bad thing about NGB is falling to your death due to the camera moving a lot - and fingering the right stick in the right direction ALL THE TIME becomes impossible and unorgasmic. Another annoying thing about this game is that the writing and voice acting blow. But they don't suck in a laughter-inducing way; they just blow. A missed opportunity the story is; they should have made it a comedy. Also, enemies respawn. Maybe the developers put this in because an endless supply of enemies provides an endless supply of the-thingy-that-is-used-for-money-in-the-game, but because the average enemy will kill you if you finger the buttons wrongly, re-fighting enemies is tedious.
I found the puzzles tediously easy. Most of them make you go from one place to another collecting stuff and squirreling it to other places. They, like the story, are just an excuse for moving you to different fights in different environments.
Good things about the game: Many colors. Varied environments. You fight everything from tanks to dinosaurs to Arnold Schwarzenegger to the skeleton ghosts of fish. The challenges that stretch you to your limit, in which you just barely win or lose, are awesome (however, they don’t occur as often as the battles in which you may-most-certainly suffer 50% damage). And mission mode is arguably more fun than story mode. (Mission mode was introduced in the Black edition of the game.)
Conclusion: I'm not sure if this type of game is dying, games that are penis-mashingly hard. I say, skip it (unless playing a game that makes you feel like a super ninja who dies a lot is one of your childhood dreams). Prefer getting your master-difficult-game-for-increased-button-pressing-skills from completing achievements in games that do achievements right, like games by Valve Software.
Note: I read somewhere that you can activate easy mode (which is merely hard) by dying a lot on the first level. (Only in the Black and Sigma editions)