Oh Blizzard. You like money.
In our review of Diablo 3, we (in the form of Paul) concluded that the only suck things in Diablo III were the first nine-ish hours of its non-hardcore mode and the random death-lag. In tonight's article I want to do more than summarize our two-page review into a sentence. I want to highlight how Blizzard wants you to suffer -- invest your life -- into your non-hardcore character(s), in order to make you buy their expansions.
"What?" You say.
"Yes!" I say. They want you to suffer those many first hours, so you will feel like you sacrificed for your character(s). A sacrifice of your time in the form of boredom. Work. The payment for which is a grown up character finally ready to start the actual game (which, in non-hardcore mode, begins on Nightmare Difficulty).
With this feeling of investment (compounded by the drug-like loot gathering) your character feels somewhat like your child. And thus, you must spend more time with it, when the expansions come out.
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