I will describe its awesome bits in the inevitable review (expect this on Friday).
Until then I will be playing it quite thoroughly to see if the difficulty of its turn-based part is broken. Right now it seems too easy and too hard; i.e. far before a campaign is over, I know whether hours more of playing will result in loss or victory.
I could describe why this would be a bad thing, but I don't want to waste words on a potential non-issue.
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