Thursday, December 23, 2010

I bought Battlefield Bad Company 2 for 6.75! And Now I'm Done With It! :)

Of the modern warfare, unrealistic, fun fun in the Sun multiplayer shooters, Battlefield Bad Company 2 is critically considered the best. This is so because the NYTimes video game critic Seth Schiesal said so, and he is God.

Gleefully I waited four hours for BBC2 to down and load onto my PC, and, after playing it for ten hours, I am glad to say that I am never going to play it again.

"Why?" I, my only reader, ask myself as I read this post I've written. Well, it's because I get it. I played it, played every map, understood that the weapons you unlock are pretty similar (with the main difference being that some are good and some are suicide). The game sounds great over a sub-woofer. And the coolest thing about the game is that you can blow up everything except people. Wait. Actually, that's lame. Also I just remembered that, even when I played badly, I ranked among the top five on my team because I'm awesome (this is not good because it means that basically I'm at the top of the game and have no skill-based progress to make. Being awesome sucks :(

Anyways, I'm done with it. I don't want to learn how to fly the helicopters. And also I don't like how the game makes me feel sick after playing it for an hour (this is a big turn off for some people). I think it may be because, now and then, the frame rate dips under 30fps. Or maybe it's because I keep feeling disoriented while playing, since everything during battle constantly changes, causing me to focus super intensely, causing me to stop breathing, causing my brain to have damage. Could be that.

Any who, I'm done with it. I'm not going to play it ever again. Unless one of my friends wants to play it with me, or until I can get its Vietnam War-themed expansion for a discount. My friends and I could form one of those four man squads, and not talk to each other because talking is too distracting and leads to failure.

Wednesday, December 22, 2010

Why I won't finish off Super Meat Boy

I stopped playing Super Meat Boy (no it's not what you think Chrystal) because, after a while, it evolved into being the same experience over and over again. And it's too long (no Chrystal). But it's not really too hard (Chrystal).

It just gets too samey over time. I don't care that it has an original story (it has squirrel genocide); I don't care how good the music and artwork are; I don't even care that the gameplay is super tight.

Actually, one of the problems is its celebrated gameplay! Which has one, big, throbbing inadequacy: Succeeding in Super Meat Boy means, to a large extent, memorizing the various positions you must get your avatar to, and at what exact moments. You have to memorize and precisely, PERFECTLY jerk your controller's buttons to get Super Meat Boy from one position to another, until you cross the map; and you will do this a billion times, going back and forth, back and forth -- restarting and doing it again! This is the case on most maps. And the game is entirely composed of maps. And I think there are 300 of them.

Although my desire to suck this hard game down prematurely came to an end -- Those of you who have an XBOX 360 controller, I recommend that you buy Super Meat Boy, and beat him! Because, as gratuitously hard and long as it can be, Super Meat Boy has a lot of love to give you, and for a low price (15 bucks, and sometimes less!).

Sunday, December 12, 2010

The Problem with PC Gaming

In comparison to Console gaming, I usually say PC gaming kicks console ass. Because it does. But! there is one area where it doesn't kick console gaming ass. (Or two areas if you count the Rock Band factor)

I'm talking about the way PC gaming makes you sit. Yes. Many PC gamers consider the way PC gamers sit one of the master race-making qualities of PC gaming (this I learned from Computer Gaming World, a defunct magazine). But let's be real, bitches. Most of us sit like PC gamers too much in other activities! For example, work stuff. Or me typing this (actually I'm in bed sitting on my heels). Driving. Getting your social security number stolen so that once you get back from volunteering in Costa Rica for one year, you realize that you have to spend like three months freeing yourself from fraud. Etc.

Console gaming doesn't have this problem. The stereotype image of the person lying down on the couch, all comfortable, is not necessarily the most beautiful image, but it's healthier than hours of back pain-creating sitting, each day, followed by X more hours of back pain-creating sitting.

In short, the problem with PC gaming is that: Back pain can be painful. For your back.

(But some games are better on PC)