And yes, there are actual reasons I made up to stop reading it; and here they are:
Reason number 1: It was too long.
Reason number 2: It was too boring.
Reason number 3: Based on peekage into Jesse Schell's The Art of Game Design, most of the non-obvious info in Rules of Play appears to be in Schell's shorter, well-written book.
And there you have it. Rules of Play. Done! Now on to The Art of Game Design.
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