Sunday, February 19, 2012

Why Super Meat Boy's Hell Boss Battle is better than Rayman Origins' Underworld Boss Battle

This is not a thinly disguised rant against Rayman Origins. Rather it's descriptions of why the Hell Boss Battle in Super Meat Boy is both similar to and a thousand infinity times better than the Underworld Boss Battle in the Rayman game that has disco.

So first, similarities:

One way they're similar is that both fights are in Hell, despite what Rayman's E10+ ESRB rating says. Another way is that there's lava on the ground and that you shouldn't touch it. Another other way is that there is ugliness and gender involved; the Underworld boss being an ugly woman, the Hell boss being an ugly man; #4 is that the boss battles are nothing to write a blog post about.

Oh! And the big important similarity is that you are extremely likely to die on your first five or ten tries to defeat those bosses; i.e. there's stuff you'll need to memorize.

So now, what makes SMB's better? And the answer is: it's the amount of time you have to wait between death and play. Normally in Super Meat Boy, when you die, you're five or ten seconds behind that moment of death. In the Hell Boss Battle, maybe thirty seconds if you died near the end of the fight. However, in Rayman Origins you're a minute or two or three from your death to the moment of you'll hope you've memorized. And it's really annoying. And it's extra annoying not being able to start the battle within the first five seconds of respawning.

And that's it.

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